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We have recently had several questions regarding mesh generation from Rhino NURBS models. This tutorial shows some of the mesh tools in action and illustrates several methods of controlling the number of polygons used in the final mesh. This is important in any kind of 3D simulation, and can have a big impact on the size of our digital model files.. The more polygons the rendering or simulation software has to process. This leads to longer rendering times, or in a simulator, a slower frame rate and therefore the fluidity of the animation degrades. 1. Rhino can generate a mesh from any surface or solid model created within itself. The first tool modellers will discover is the ‘Mesh from NURBS Object...’. Clicking on this button will bring up a prompt asking you to ‘Select Surfaces or Polysurfaces to mesh:’ Left-click to select them and then hit enter to complete the selection. Then comes the interesting bit! |
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5. You will have noticed a fourth button on the Polygon Mesh Options dialogue box, titled ‘Detailed Controls...’. Clicking on this button will bring up a new dialogue box with a number of additional controls over just how the mesh is created from the NURBS master part. The Rhino Help files contain a very good explanation of how meshes are generated and how these various parameters affect the final mesh produced. There is nothing like trying them out to get a sense of how useful they may be. |
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10. The 5 check boxes to the right of the Polygon Mesh Detailed Option dialogue box are additional controls which affect the structure of the final mesh created. Refine and Pack Textures are on by default, The other three are off. The help files provide more details on what these functions do, but we will be covering these and some other useful mesh tools in another tutorial. |
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